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This is part of an Eurogamer review for Persona Q...
It's a generous game, broad and long and, while it's principally aimed at the series' fans, the mesh of interlocking systems ensures that its appeal runs deeper than cash-grab fan service. Arguably Persona strongest elements -- the consequential socialising, the ability to choose how you spend your time and thereby set the pace of the plot, the through-the-looking-glass wonder of experiencing something of life in a Japanese high-school, the run of a provincial town - are all absent. But they have been replaced by something almost as interesting and certainly as captivating: the joy of heading into the perilous wild in search of treasure, while drawing a map to lead you home again.
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