Tuesday, April 8, 2014

Nintendo Direct Reveals New Smash 4 Info | Zelda Eternity


Today’s Nintendo Direct focusing on the new Super Smash Bros games for Wii U and 3DS has been highly anticipated since its announcement, but no one could have predicted the glut of information that teased fans and made the release seem so far off. Out of that information, Zelda has most certainly gotten its fair share, so let’s get started. Keep in mind that these images have been print-screened by this intrepid reporter straight from the stream archive, so you won’t find them anywhere else!


See the specifics after the jump.


Early in the conference, we got a look at the new ways that music will be implemented in the new game. The example that was shown just happened to be of the Skyloft stage and revealed some Zelda songs that will be appearing on that stage. These include but are most likely not limited to:



  • Ballad of the Goddess in an original and brand new arrangement

  • Main Theme

  • Ocarina of Time Medley

  • Saria’s Song


That’s pretty cool, but Zelda fans are getting a lot more than music in this game. The already revealed Skyloft and Spirit Train stages, exclusive to Wii U and 3DS respectively, were shown in greater detail.


The Skyloft stage had its role as a Delfino-style scenery shifting stage reaffirmed, and the Spirit Train appears to share the rails with various other hazards.


SkyloftSpirit Train

We also got a peek at a few new Zelda-series items. The first that was shown was Skyward Sword’s Beetle, which appears to operate as some sort of throwable projectile. The second was the Bombchu, looking just like it did in its original Ocarina of Time iteration, and retaining its wall and ceiling crawling abilities.


BeetleBombchu

We also got to check out an awesome new assist trophy containing Midna from Twilight Princess. While this does dash many fan’s hopes of her appearing as a fighter, it was still pretty cool to see her massive orange arm seizing and throwing players.


Midna Assist Trophy

It was revealed during the Nintendo Direct that characters who transformed mid-match in previous Smash games will no longer have that ability, thus freeing up one of Zelda’s move slots. This slot will be filled by the Spirit Tracks-themed Phantom Slash. This new move is an off-beat projectile, producing a suit of attack-blocking Phantom armor, although the user should be wary that, like all other projectiles, it can be reflected.


Phantom Slash

But wait, what about Sheik? If Zelda can no longer transform into her (or him), then will *ahem* that character be appearing in Smash 4 at all? The answer is a resounding yes! Sheik will be appearing as a stand-alone fighter, now completely independent from Zelda. Sheik also gains two brand new moves, an explosive called the Burst Grenade and an acrobatic kick called the Bouncing Fish. Sheik’s announcement was accompanied by a brand new arrangement of the fan-favorite Gerudo Valley theme, which will no doubt be appearing in the game.


Sheik Joins the Fight


Throughout the presentation, “guess the trophy” contests were held in which a trophy would appear on screen and the viewer had a limited time to guess what it was before they were told. One of them happened to be Fi of Skyward Sword fame.


The last Zelda-related feature revealed in the Nintendo Direct had to do with the new Smash Run mode. This game mode, exclusive to the 3DS version, is essentially a rush to collect powerups from Subspace Army-style enemies before a battle between all participating players. It was shown that one of the enemies appearing in this mode will be a Stalfos taken straight from Ocarina of Time.



One last thing, the launch windows of the games have been confirmed. For the time being, Super Smash Bros for Nintendo 3DS will be launching sometime in summer, and Super Smash Bros for Wii U will be launching sometime in winter. With all the new information revealed driving up expectations, those dates can’t come soon enough.


Check out the full stream archived here.




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