Today’s Nintendo Direct focusing on the new Super Smash Bros games for Wii U and 3DS has been highly anticipated since its announcement, but no one could have predicted the glut of information that teased fans and made the release seem so far off. Out of that information, Zelda has most certainly gotten its fair share, so let’s get started. Keep in mind that these images have been print-screened by this intrepid reporter straight from the stream archive, so you won’t find them anywhere else!
See the specifics after the jump.
Early in the conference, we got a look at the new ways that music will be implemented in the new game. The example that was shown just happened to be of the Skyloft stage and revealed some Zelda songs that will be appearing on that stage. These include but are most likely not limited to:
- Ballad of the Goddess in an original and brand new arrangement
- Main Theme
- Ocarina of Time Medley
- Saria’s Song
That’s pretty cool, but Zelda fans are getting a lot more than music in this game. The already revealed Skyloft and Spirit Train stages, exclusive to Wii U and 3DS respectively, were shown in greater detail.
The Skyloft stage had its role as a Delfino-style scenery shifting stage reaffirmed, and the Spirit Train appears to share the rails with various other hazards.
We also got a peek at a few new Zelda-series items. The first that was shown was Skyward Sword’s Beetle, which appears to operate as some sort of throwable projectile. The second was the Bombchu, looking just like it did in its original Ocarina of Time iteration, and retaining its wall and ceiling crawling abilities.
We also got to check out an awesome new assist trophy containing Midna from Twilight Princess. While this does dash many fan’s hopes of her appearing as a fighter, it was still pretty cool to see her massive orange arm seizing and throwing players.
It was revealed during the Nintendo Direct that characters who transformed mid-match in previous Smash games will no longer have that ability, thus freeing up one of Zelda’s move slots. This slot will be filled by the Spirit Tracks-themed Phantom Slash. This new move is an off-beat projectile, producing a suit of attack-blocking Phantom armor, although the user should be wary that, like all other projectiles, it can be reflected.
But wait, what about Sheik? If Zelda can no longer transform into her (or him), then will *ahem* that character be appearing in Smash 4 at all? The answer is a resounding yes! Sheik will be appearing as a stand-alone fighter, now completely independent from Zelda. Sheik also gains two brand new moves, an explosive called the Burst Grenade and an acrobatic kick called the Bouncing Fish. Sheik’s announcement was accompanied by a brand new arrangement of the fan-favorite Gerudo Valley theme, which will no doubt be appearing in the game.
Check out the full stream archived here.
Source:
http://ift.tt/1kpzltu