GamesBeat: You guys don’t talk too much about these types of indie games.
Baker: We’re trying to. That’s my job. I have to convince the powers that be about all of the great content and why we need to amplify those messages and put them in the same light with Mario. I think it is safe to say that E3 this year for Nintendo there is going to be every emphasis on Super Smash Bros. and Mario Kart 8. There’s going to be a lot of first-party exposure there, but for us, last year was the first year we got indie content into our booth — and then we took it one step further with PAX Prime, then took it even further with IndieCade, and now we’re here at GDC showing as well. So I think you will continue to see an emphasis or a priority in showcasing and display indie content.
GamesBeat: Part of the reason I bring this up is because Nintendo has been really good at releasing a home system and then somehow tying their portable system into it. When the Nintendo DS first came out, one of the thoughts that popped into my head was, “WTH are they going to do as far as this integration. There are two screens.” And then when the Wii U came out, I was like, “OK. This.” I can now see developers creating a 3DS and a Wii U title at the same time.
Baker: That makes a lot of sense, but the architectures for those devices are so completely different that we haven’t really made it conducive. I know there is a lot of interest in bringing Unity over to 3DS, which would solve a lot of these problems. You go to any developer conferences, and you ask what engine are people using, and 90 percent of them are using Unity right now. So it would be a huge shortcut to bring it to Wii U, press a button, and then have it available for 3DS but … we’re not anywhere near [that].
GamesBeat: Oh, yeah. I definitely don’t think this is something that can auto-magically happen.
Baker: Yeah, we are working on that. We are working with other middleware providers as well — nothing to announce right now — but we are trying to make it as easy and as intuitive [as Wii U and Unity].
GamesBeat: Unreal engine?
Baker: Possibly … I mean we have content from Unreal that people have brought over, stuff like Q.U.B.E: Director’s Cut. We showed that off at previous events, that was done in Unreal. So there are opportunities to bring that over but we haven’t built specific support for it. So it’s if anybody creates their own engine, they are kind of on their own as far as figuring out how to get it onto our Wii U platform.
You know, a lot of [indie Unity Wii U developers] were surprised, bringing [their project] over to Wii U with a button that compiles it and within a minute they’ve got a game running. It’s not optimized, but it’s running on a Wii U and on the Gamepad, and it’s this shocking moment of, “Oh my God, that was really easy”. The tough part is over. Now you need to tweak it.
Source:
http://ift.tt/Qdjb9d