Written by administrator on September 8th, 2012
How the Video Games Industry Is Faring
News from ABC News:
Companies in the video games business have been reporting earnings for the most recent quarter. Here’s a look at reports and results for selected companies that make or sell video games.
— July 12: NPD Group reports that U.S. retail sales of video game hardware, software and accessories fell 29 percent in June to $ 700 million. It’s the seventh consecutive month of decline. Sales of console and portable software — the video games themselves — fell 29 percent from a year earlier, while sales of hardware fell 45 percent. Sales of accessories grew 4 percent. Excluded are sales of used games and rentals as well as digital and social-network spending. The top-selling game was “Lego Batman 2: DC Super Heroes,” from Time Warner Inc.’s Warner Bros. Interactive.
— July 19: Microsoft Corp. says it sold 1.1 million Xbox 360 consoles, down from 1.7 million a year earlier, in what it calls a soft console market. Membership in its Xbox Live service increased more than 15 percent.
— July 25: Nintendo Co. says it sold 710,000 Wii units in the April-June quarter, down from 1.56 million a year ago. Nintendo is coming out with a successor, the Wii U, this year. It is forecasting 10.5 million units for the full fiscal year, which ends in March 2013.
— July 31: Video game publisher Electronic Arts Inc. reports a wider net loss and lower revenue…………… continues on ABC News
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Related News:
Crowdfunding video games: Money to play with
News from Chicago Tribune:
One reason that games get financed is that gamers are tech-savvy. With an average age in America of 37, they also have plenty of disposable income. They expect no return on their money, save a free or cut-price copy of the game itself.
There are structural reasons within the games industry for Kickstarter’s popularity, too. As development budgets for games have risen, says Aubrey Hesselgren, a games-industry programmer, big publishers such as Electronic Arts and Activision have become risk-averse. Like Hollywood studios before them, they have taken the safe option of churning out endless sequels to already-popular titles in big-selling genres, such as military-themed shooting games. That leaves a long tail of disgruntled fans who can’t find new games the…………… continues on Chicago Tribune
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Tags: Faring, games, industry, Video
Source:
http://videogames.alldigitallife.com/how-the-video-games-industry-is-faring-34/