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Written by administrator on September 8th, 2012


How the Video Games Industry Is Faring

News from ABC News:



Companies in the video games business have been reporting earnings for the most recent quarter. Here’s a look at reports and results for selected companies that make or sell video games.


— July 12: NPD Group reports that U.S. retail sales of video game hardware, software and accessories fell 29 percent in June to $ 700 million. It’s the seventh consecutive month of decline. Sales of console and portable software — the video games themselves — fell 29 percent from a year earlier, while sales of hardware fell 45 percent. Sales of accessories grew 4 percent. Excluded are sales of used games and rentals as well as digital and social-network spending. The top-selling game was “Lego Batman 2: DC Super Heroes,” from Time Warner Inc.’s Warner Bros. Interactive.


— July 19: Microsoft Corp. says it sold 1.1 million Xbox 360 consoles, down from 1.7 million a year earlier, in what it calls a soft console market. Membership in its Xbox Live service increased more than 15 percent.


— July 25: Nintendo Co. says it sold 710,000 Wii units in the April-June quarter, down from 1.56 million a year ago. Nintendo is coming out with a successor, the Wii U, this year. It is forecasting 10.5 million units for the full fiscal year, which ends in March 2013.


— July 31: Video game publisher Electronic Arts Inc. reports a wider net loss and lower revenue…………… continues on ABC News



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Related News:


Crowdfunding video games: Money to play with

News from Chicago Tribune:


SINCE its launch three years ago, Kickstarter, a website on which people who want to make things can ask other people to pay for their projects, has offered hope to penniless musicians, artists and designers. But what the world’s modern Medicis really want to bankroll is new video games. Of the ten most-funded Kickstarter projects, five are related to video games (see chart). Three–”Double Fine Adventure”, “Wasteland 2″ and “Shadowrun Returns”–are actual games. Two are bits of gamer hardware: an open-source games console called the OUYA, and a virtual-reality headset called the Oculus Rift.

One reason that games get financed is that gamers are tech-savvy. With an average age in America of 37, they also have plenty of disposable income. They expect no return on their money, save a free or cut-price copy of the game itself.


There are structural reasons within the games industry for Kickstarter’s popularity, too. As development budgets for games have risen, says Aubrey Hesselgren, a games-industry programmer, big publishers such as Electronic Arts and Activision have become risk-averse. Like Hollywood studios before them, they have taken the safe option of churning out endless sequels to already-popular titles in big-selling genres, such as military-themed shooting games. That leaves a long tail of disgruntled fans who can’t find new games the…………… continues on Chicago Tribune



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Tags: Faring, games, industry, Video




Source:


http://videogames.alldigitallife.com/how-the-video-games-industry-is-faring-34/






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